You
can get your kids Great Toys and make their Christmas wonderful
without spending a ton of money
as long as you know how
to get the most out of your toy budget, if you only remember one
thing about toy buying:
The
most affordable toy is the one your child plays with the longest.
First,
your child is going to play, and most likely, they are going
to play with toys. If they don't have toys, then they'll make
toys out of whatever they can get their hands on - sticks, rocks,
your favorite heirloom vase from your great-great-grandmother.
How
much your child plays is dependent on his or her schedule. But
rest assured that children will fill all the white space in
their lives with play.
The
second thing to remember is that you want toys for your children
to use during play so that they don't pick up grandma's vase
and start a football game in the living room.
So,
kids will play, and they need toys. To save money on toys, you
need to find toys that have long play value, toys that your
kids will play with for hours on end. The longer they play with
a toy, the fewer toys you have to buy to fill those hours of
play, and therefore, the less you will have to spend.
Calculating
the True Cost
So the way to save money becomes very simple. Find how much
a toy costs per hour of play. We call that the True Cost
of a toy. As a formula it is:
Cost
of Toy divided by Hours Played With = Cost per Hour of Play
(True Cost)
Take,
for example, the Thomas the Tank Wooden Railway Figure Eight
Set. The set sells for $40. A typical child will play with this
toy for at least forty or more hours before becoming bored with
it. Doing the math we get a True Cost of $40 divided by 40 hours
= $1/hour of play.
But
what if the toy turns out to be not quite so interesting? A
classic example is Tickle Me Elmo. Most kids thought it was
fun to squeeze five or six times before becoming bored. Average
playtime? Thirty minutes. Do the math and $25 divided by 0.5
hours = $50/hour of play.
Tickle
Me Elmo's up front cost may be $15 less than the train set,
but you can see that Tickle Me Elmo won't occupy your child
for very long, so you'll be back at the store to find new toys
for the other thirty nine hours and thirty minutes of play that
the wooden train set would have occupied, but Elmo didn't. In
reality Tickle Me Elmo costs fifty times as much as the wooden
train!
Long-Lasting
Play Value
The only problem is that the boxes don't tell you how long your
child will play with each toy. How can you estimate how long
a child will play with a toy?
There
are three criteria that make a toy a winner and give it long-lasting
play value:
-
Interactive
-
Open-Ended
- Creative
Interactive
Interactive means that the toy engages the child. The child has
to be an active participant in the play. The child has to do something
more than just turn it on and watch it go. The wooden train is
just colorful lumber until someone lays out the track, someone
picks up the train, someone pushes it around, someone decides
when, where and why it goes the way it goes.
Interactive
means that the child is involved in every aspect of the play.
Playing the game is much more fun than watching the game. The
same is true with toys. Kids don't want to watch their toys; they
want to use them. Tickle Me Elmo's only interaction is to squeeze
his belly and then watch. That's as interactive as a light switch
(and not nearly as fun.)
The
more a child does to make the toy work, the more the child will
play with that toy. A classic example of interaction is the doll.
We have dolls that walk, talk, cry, eat, wet, and more. But surprisingly
enough, it is the doll that does nothing but lay there that becomes
the little girl's favorite. Why? Because she has to give the doll
life through her own actions. And that giving of life, that creating
of the doll's every moves - her personality, her talk, her actions
- is what creates the bond between girl and doll.
Open-Ended
Open-Ended means there are endless ways to play. Wooden Blocks
are the ultimate in open-ended toys. You can stack them, throw
them, build with them, lay them out in designs, even decorate
them. You can use your blocks with other toys like Hot Wheels
(garages & tracks), Barbie's (houses & furniture), little
green army men (forts, foxholes, and trenches). The list of ways
to play goes on and on.
The
more ways a child can play with a toy, the more often that toy
will be included in play. The more often it is included, the longer
the child uses it, and therefore, the lower the cost per hour
of use.
Creative
Creative means that a child has to use his or her imagination.
Just like the example of the doll, the more a little girl must
do for the doll, the more she must use her imagination. The more
she uses her imagination, the more she "owns" that toy
because it came from her own mind. The same holds true with any
toy. Once a child engages his or her imagination, they take ownership
for having created the way in which the toy was played. They then
feel more attached to the toy and are more apt to continue playing
with it.
Interactive,
Open-Ended, and Creative are the three keys to long-lasting play
value, more hours of play, and lower True Costs. If you can look
for these concepts in the toys you buy your children, you will
save lots and lots of money in the long run.
Quality
Quality does count. Here's another classic example.
Every
boy has owned a cheap balsa airplane at one time or another. Now
they're made out of Styrofoam, but the concept remains the same.
Slide the wing through the slot in the body and start tossing
it into the air. At $2 apiece, these are pretty cheap toys
until you look at the True Cost. Since most children were lucky
to play with the plane for a mere ten minutes before it was stepped
on and broken, stuck in a tree or on the roof, or taken away by
a parent because of throwing it in the house, the True Cost for
this toy measures like this: $2 divided by one/sixth hour = $12/hour
of play.
The
quicker and easier that a toy might break, the fewer hours your
child will use it, and the higher the True Cost will be. For that
reason, be wary of knock-offs or cheaply made versions of toys.
Quality built toys will always be cheaper in the long run.
Look
not at the price tag, but at the cost per hour of
play and you will save money on toys.
Continue
to Part 2 >>
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